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    <title>Time Breach Project :: Forum</title>
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    <description>A Game made by Gamers for Gamers :: XOOPS Community Bulletin Board</description>
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      <title>First Time Breach Teaser!!!! [by Kalden]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=332&amp;forum=37</link>
      <description>Graphic:: First Time Breach Teaser!!!!&lt;br /&gt;
First Time Breach Teaser by &lt;a href=&quot;http://timebreach.tuxfamily.org/userinfo.php?uid=109&quot; target=&quot;_blank&quot;&gt;Defredoo&lt;/a&gt;.&lt;br /&gt;See the  &lt;a href=&quot;http://timebreach.tuxfamily.org/uploads/movie/TB_teaser_final.mpg&quot; target=&quot;_blank&quot;&gt;Time Breach Teaser&lt;/a&gt;.&lt;br /&gt;Have fun  &lt;img src=&quot;http://www.timebreach.org/uploads/smil3dbd4e398ff7b.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Sun, 08 Oct 2006 19:05:08 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=332&amp;forum=37</guid>
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      <title>Gimp like Photoshop [by Kalden]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=312&amp;forum=37</link>
      <description>Graphic:: Gimp like Photoshop&lt;br /&gt;
For persons which don&amp;#039;t like Gimp presentation you can use &lt;a href=&quot;http://www.gimpshop.net/&quot; target=&quot;_blank&quot;&gt;GimpShop&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;GimpShop is a Gimp with an interface which looks like photoshop.&lt;br /&gt;&lt;br /&gt;So now you don&amp;#039;t have excuse to don&amp;#039;t use it. &lt;img src=&quot;http://www.timebreach.org/uploads/smil3dbd4e398ff7b.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Mon, 31 Jul 2006 22:00:51 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=312&amp;forum=37</guid>
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      <title>character&#039;s view system précision. [by palito-_-]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=306&amp;forum=37</link>
      <description>Graphic:: character&#039;s view system précision.&lt;br /&gt;
Two kind of view mode are possible :&lt;br /&gt;-&amp;gt; first personn&lt;br /&gt;-&amp;gt; third personn&lt;br /&gt;The cursor is link to the reticulate of aiming.&lt;br /&gt;So, it&amp;#039;s impossible to lock a target. It&amp;#039;s the graphic and the game engine which determine whose character is affected by the effect. In consequences to heal or hurt a character, you should aim the target (like in counter strike).&lt;br /&gt;&lt;br /&gt;It&amp;#039;s possible to unlink the cursor by pressing a key. This will make appear the mouse cursor and some extra HUD. Its allows to select a spell a weapon ou to wear or consomn an object.&lt;br /&gt;Some of those actions are usable via keybord shorcuts, which allow to use them during a move.</description>
      <pubDate>Fri, 28 Jul 2006 14:44:20 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=306&amp;forum=37</guid>
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      <title>comment on graphics diagram and Ogre [by mysticbit]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=251&amp;forum=37</link>
      <description>Graphic:: comment on graphics diagram and Ogre&lt;br /&gt;
This was too hard to read under the big diagram so here it is on the forum instead...&lt;br /&gt;&lt;br /&gt;Wow, a big &amp;quot;diagram&amp;quot;, not easy to navigate and there is lots of empty space. And you don&amp;#039;t have to draw every member and attribute into the class, just the main ones.&lt;br /&gt;&lt;br /&gt;Anyway, it is not self explanatory.&lt;br /&gt;Why have animation, skeleton animation, motion, articulable and character motion? Can&amp;#039;t this be done with less ? Build up the objects physically: if you use a joint object together with two meshes I think that will make things simpler. I&amp;#039;m not sure is the transformations for the scene or for avoiding symmetry in a character.&lt;br /&gt;&lt;br /&gt;Think of using a tree ADT to store these objects, together with transformations to avoid duplicating the left and right motions. That way an animation of a leg can be stored with the same classes as an animation of whole character. &lt;br /&gt;Remember transformations are slow so it might be better to preproduce these... which would negate the need to transform left and right.&lt;br /&gt;What is 2D animation doing in the middle of this diagram ?&lt;br /&gt;&lt;br /&gt;Phh, doesn&amp;#039;t Ogre manage all this anyway ? OpenGL is supposed to be good on its own and you&amp;#039;ll learn more if you use that on its own. When you look at Ogre examples it looks much like a block of openGL anyway, which is much like what this guy at the end of this thread says...&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://www.gamedev.net/community/forums/topic.asp?topic_id=365409&amp;whichpage=1?&quot; target=&quot;_blank&quot;&gt;http://www.gamedev.net/community/forums/topic.asp?topic_id=365409&amp;whichpage=1?&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So you write a block of code for Ogre or you write a block of code in OpenGL.. alot of the features that Ogre lists you will get anyway within the block you write in OpenGL.&lt;br /&gt;&lt;br /&gt;Ogre does list some good features, but isn&amp;#039;t it more interesting to create these yourself or within the team ?&lt;br /&gt;&lt;br /&gt;At the end of the day OpenGL is a big powerful API, geared towards graphics. Where Ogre is a thin layer.. it will reduce the features, where if it is a thick layer it will get in the way.. and where it adds features it will take the interest out of the development.. that is my opinion. If you do decide to use it, then your graphics UML diagram should be much smaller.</description>
      <pubDate>Mon, 22 May 2006 23:31:14 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=251&amp;forum=37</guid>
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      <title>Graphics productivity ? [by mysticbit]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=236&amp;forum=37</link>
      <description>Graphic:: Graphics productivity ?&lt;br /&gt;
How do you create lots of complex 3D graphics ?  Do people use some kind of generator ?</description>
      <pubDate>Fri, 12 May 2006 18:54:14 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=236&amp;forum=37</guid>
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      <title>You and your flying cats [by mysticbit]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=235&amp;forum=37</link>
      <description>Graphic:: You and your flying cats&lt;br /&gt;
Check this out! &lt;br /&gt;ah-reow...&lt;br /&gt;&lt;a href=&quot;http://www.flickr.com/photos/junku/sets/303691/&quot; target=&quot;_blank&quot;&gt;http://www.flickr.com/photos/junku/sets/303691/&lt;/a&gt;</description>
      <pubDate>Fri, 12 May 2006 10:28:52 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=235&amp;forum=37</guid>
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      <title>Re: Project needs artists, ideas [by mysticbit]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=234&amp;forum=37</link>
      <description>Graphic:: Project needs artists, ideas&lt;br /&gt;
Sorry &amp;quot;white flowers&amp;quot; not &amp;quot;shite flowers&amp;quot;  &lt;img src=&quot;http://www.timebreach.org/uploads/smil3dbd4dbc14f3f.gif&quot; alt=&quot;&quot; /&gt;</description>
      <pubDate>Fri, 12 May 2006 07:00:59 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=234&amp;forum=37</guid>
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      <title>Creature designs part a [by mysticbit]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=233&amp;forum=37</link>
      <description>Graphic:: Creature designs part a&lt;br /&gt;
Here are some designs of creatures that would be great in the game.&lt;br /&gt;&lt;br /&gt;1. sonic crested fellix&lt;br /&gt;This is a large fantastic cat like creature, about the same build as a cougar or puma.  There is a lame sketch of this by me (mysticbit) in the monster gallery.  It has a headset consisting of a pair of headphones (with round shaped ear pieces) and a microphone (attached to the ear pieces).  It also has dragon like wings on its back.  Like a prehistoric cat would be good,&lt;br /&gt;see this page for some examples &lt;a href=&quot;http://www.messybeast.com/cat-prehistory.htm&quot; target=&quot;_blank&quot;&gt;http://www.messybeast.com/cat-prehistory.htm&lt;/a&gt;&lt;br /&gt;As it is a fantasy creature it could be given a flange or horn for example, that is OK.  The fur should be dark, brown or black, it could be a mottled pattern spotted or striped or both, that would be interesting.&lt;br /&gt;&lt;br /&gt;2. faiyrabrat&lt;br /&gt;This is a hairy squated humanoid creature.  It has three backbones, each having a long stinging tail, four eyes, fangs and on its head tubes instead of hair.  Its hair is wirey.  The tails can be segmented or like kelp.  Its colour could be pale, green, beige or even red like a scorpion.  Beige would be good.  There is also a sketch of this in the gallery.</description>
      <pubDate>Thu, 11 May 2006 12:27:26 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=233&amp;forum=37</guid>
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      <title>Re: Why use Ogre? [by Kalden]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=225&amp;forum=37</link>
      <description>Graphic:: Why use Ogre?&lt;br /&gt;
Graphic Managers have decided to use it they want to use it they are Expert in Graphic development so i&amp;#039;m agree with them.</description>
      <pubDate>Wed, 03 May 2006 15:43:12 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=225&amp;forum=37</guid>
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      <title>Re: Storage of graphics [by Kalden]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=219&amp;forum=37</link>
      <description>Graphic:: Storage of graphics&lt;br /&gt;
there are a library of common meshes</description>
      <pubDate>Fri, 28 Apr 2006 19:38:33 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=219&amp;forum=37</guid>
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