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    <title>Time Breach Project :: Forum</title>
    <link>http://www.timebreach.org/</link>
    <description>A Game made by Gamers for Gamers :: XOOPS Community Bulletin Board</description>
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      <title>Time Breach Project :: Forum</title>
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      <title>100% P2P (Without Central Catalog) [by Kalden]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=480&amp;forum=41</link>
      <description>Server Software:: 100% P2P (Without Central Catalog)&lt;br /&gt;
We discussed that will be difficult to use this technologies in an MMORPG with common rules.&lt;br /&gt;&lt;br /&gt;Maybe could be an interesting  example of how create 100% P2P network in Open Source.&lt;br /&gt;&lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Solipsis&quot; target=&quot;_blank&quot;&gt;Solipsis&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;However we have some questions without answere:&lt;br /&gt;&lt;br /&gt;- how ensure integrity of exchange (without prohibited modifications)&lt;br /&gt;- how check cheat in this system&lt;br /&gt;&lt;br /&gt;- how be sure that all client softwares follow rules&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;etc...</description>
      <pubDate>Thu, 18 Oct 2007 20:10:53 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=480&amp;forum=41</guid>
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      <title>Trust World Server and Client [by Kalden]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=457&amp;forum=41</link>
      <description>Server Software::&lt;font color=&quot;ff8400&quot;&gt;[Idea Discussion]&lt;/font&gt;&amp;nbsp; Trust World Server and Client&lt;br /&gt;
I discussed with raskar971 about how to trust about World Servers and Clients .&lt;br /&gt;&lt;br /&gt;I remember to you that Central Server is the only one software that we directly manage.&lt;br /&gt;&lt;br /&gt;Others are used by players. Problem is how can we trust in them.&lt;br /&gt;&lt;br /&gt;One of solution is to use a trust system bu using PKI.&lt;br /&gt;&lt;br /&gt;Definition: &lt;br /&gt;&lt;a href=&quot;http://en.wikipedia.org/wiki/Public_key_infrastructure&quot; target=&quot;_blank&quot;&gt;Click on to see PKI definition&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Process:&lt;br /&gt;&lt;br /&gt;1- each player who want to play on time breach have to create a pgp couple of keys.&lt;br /&gt;&lt;br /&gt;2- we have to define a trusted process to identify him and register his public key&lt;br /&gt;&lt;br /&gt;3- player use this trusted key in client and world server softwares&lt;br /&gt;&lt;br /&gt;4- each messages and signed and/or crypted with his own key&lt;br /&gt;&lt;br /&gt;5- if we have a problem we can revoke his key&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;We have created a pki system. And we can define a trusted network.</description>
      <pubDate>Sat, 16 Jun 2007 10:59:59 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=457&amp;forum=41</guid>
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      <title>Re: Create 2 sub-branches on server section [by mysticbit]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=192&amp;forum=41</link>
      <description>Server Software:: Create 2 sub-branches on server section&lt;br /&gt;
I think you posted this already?</description>
      <pubDate>Tue, 07 Mar 2006 17:05:17 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=192&amp;forum=41</guid>
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      <title>Re: An open database for server and client [by Kalden]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=149&amp;forum=41</link>
      <description>Server Software:: An open database for server and client&lt;br /&gt;
i think a berkleydb is better than sql lite. sqlite is not a fully complete datamanagement</description>
      <pubDate>Mon, 13 Feb 2006 16:00:25 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=149&amp;forum=41</guid>
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      <title>Re: Efficient model for managing dynamic game data [by Kalden]</title>
      <link>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=125&amp;forum=41</link>
      <description>Server Software:: Efficient model for managing dynamic game data&lt;br /&gt;
yes it&amp;#039;s interesting...&lt;br /&gt;I&amp;#039;ve you seen diagrams about entities?&lt;br /&gt;It&amp;#039;s the elements we think to keep in memory for dial between engines, and softwares.&lt;br /&gt;You have to define the soundEntity class to be contained in entities.</description>
      <pubDate>Tue, 31 Jan 2006 08:30:32 +0100</pubDate>
      <guid>http://www.timebreach.org/modules/newbb/viewtopic.php?topic_id=125&amp;forum=41</guid>
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